IS 424 AOU - Social Computing
This interdisciplinary course introduces students to fundamental theories, methods, technologies and applications of social computing. Students learn about this emerging discipline from two perspectives: First, basic principles of collective information production and processing, and methods for studying these principles. Topics include prediction markets, games with a purpose, open source software development, social media, social networks, information visualization, and online games. Second, socio-technical aspects of the design and usage of respective technologies. This includes participation, privacy and security. Students learn how to solve problems in social computing in a systematic and rigorous fashion. At the end of the course, students will be able to design, manage and execute social computing projects for scholarly and commercial use, and to critically assess work in this area. Course Information: 3 undergraduate hours. 4 graduate hours.
-Restricted to Information Sciences majors until 12/18/20 by noon. INFO Minors will be able to register starting 12/11/20 by noon. For more information about this major, please visit: http://go.ischool.illinois.edu/BSIS. We will not provide overrides, please wait until the course restrictions are removed. Questions may be sent to email@example.com-
Option 1Number of Required Visit(s): 0
Course Level: Graduate