EPSY 490 EGO - Developments in Educ Psyc - Educational Games Research ONL
Foundational theories and practices of educational psychology, including learning and development. Course Information: 2 or 3 undergraduate hours. 2 or 4 graduate hours. Approved for letter and S/U grading. May be repeated to a maximum of 8 hours. Undergraduate and graduate work load will be commensurate with the requirements. Class Schedule Information: Note: Meets educational psychology foundation requirement.
This seminar will explore educational research and applications of the popular game Minecraft. Since its emergence in 2009, educators worldwide have adopted Minecraft for teaching a wide range of topics such as microbiology, history, geology, and foreign languages. In addition, educational technology researchers have used it to investigate how learners use its unique features and tools to engage and create content, collaborate with their peers, and pursue large-scale projects. Students in this course will read emerging papers that focus on the unique features of Minecraft, analyze Minecraft-based educational resources (e.g., Minecraft: Education Edition), analyze its risk and benefits as a learning environment, lead and participate in discussions around papers and topics related to Minecraft, and engage in a project of their own design to create and share a Minecraft-based educational application. No coding skills are required for this course, but participants will be required to have
Option 1Number of Required Visit(s): 0
Course Level: Graduate