ENGL 253 N - Topics in Lit and New Media
Introduction to the role technological invention has played in history of print media and how literary aesthetics are changing with the advent of new media, such as software, video games, and graphic novels. We will consider material formats, genres, and modes of production along with the cultural, political, and societal implications of different forms and formats. Course Information: May be repeated in separate terms up to 6 hours.
This class will consider the relationship between literature in its emerging new media formats by looking specifically at the shared and divergent narrative strategies that old and new mediums use to construct worlds and tell stories. Over the course of the semester, we will consider the history of material formats, look at how video game play has transforms novels, and consider some of the larger questions emerging from video game studies. What are games and where do they fit within cultural, literary, racial, social, and gender studies- How do technologies and mediums affect access to and experience of story, aesthetics, and design- What are the cultural and social ideas communicated through games and how do the means of their production function within global economies-
Option 1Number of Required Visit(s): 0
Course Level: Undergraduate